Sony Corporation has acquired a majority stake in Toronto-based independent video game developer Haven Studios, as reported by Deadline. The move comes after Sony announced last year that it was looking to expand into the gaming industry via acquisitions and partnerships.
PlayStation Companies has announced the acquisition of Haven Studios, bringing its total number of in-house studios under the PlayStation umbrella to seven. Haven Studios was founded by none other than Jade Raymond in the year 2021 as an independent company with a relationship with Sony. Jade Raymond is a game designer who has worked on the Assassin’s Creed and Watch Dogs series.
This marks Haven Studios’ first anniversary, since the news of a formal purchase occurs just after the company finishes its first year. Hermen Hulst, the Head of PlayStation Studios, made the announcement of the purchase. He goes on to say:
We started working with Jade and her colleagues in early 2021, just before they were about to announce the launch of Haven Studios. Haven’s concept for developing a contemporary multiplayer experience that connects gamers together in good and meaningful ways captivated us from the first pitch. We were excited to invest in their journey producing a fresh, original IP for PlayStation since we were confidence in their creative and technical skills to execute on such an ambitious project.
Haven Studios’ CEO and Founder, Jade Raymond, sent out a thorough note on the purchase, which you can read below:
We started Haven Studios a year ago this month with a tiny crew and great goals. Our objective was to establish a studio where we could develop the games we’d always wanted to produce – and play the games we’d always wanted to play!
Thanks to our brilliant, dedicated staff and their outstanding efforts, we’ve achieved incredible progress in a short period of time. At Haven, we created a culture that encourages innovation by emphasizing compassion, flexibility, and boldness. Our first new PlayStation IP is on schedule to provide a AAA multiplayer experience, with the goal of creating a structural and developing universe centered on freedom, excitement, and fun that will keep players amused and interested for years.
As part of the PlayStation Studios family, the Haven team embarks on a new chapter in our adventure today. Working with Hermen, Connie Booth, and the PlayStation team over the last year has been a highlight of my career. SIE is a helpful partner that knows the creative process and what it takes to create a big-budget AAA title. They have inspired and enabled us to realize our ambitious vision and realize our aspirations, and we are ecstatic about this chance to deepen our cooperation.
We will have the chance to work with some of the world’s most known creative teams as a SIE first-party company, including firms like Guerrilla, Naughty Dog, Media Molecule, and Insomniac Games, who have created games that have inspired us as gamers and developers for years. We’re looking forward to learning from these world-class studios, as well as the outstanding core creative, technical, and marketing teams, whose knowledge will help us offer even better games to gamers.
Thank you very much to our Haven staff. It’s been one of the most fulfilling years of my career, and we can’t wait to share more with the gamers out there. We’re just at the start of what will undoubtedly be a fantastic journey that will last decades.
Jade Raymond also worked at Google for a short time before leaving to launch her own video game business. At a later time, further information regarding the cooperation and how the two firms would benefit each other will be published. You may read the whole blog article on the PlayStation Blog.