One of the challenges in Stranger of Paradise: Final Fantasy Origins is parrying. This article will explain how to do it.
Stranger of Paradise: Final Fantasy Origin is a game by Team Ninja that bears a lot of the studio’s DNA. It has the fastest real-time fighting of any Final Fantasy game to date, with a good combination of roleplaying aspects and traditional action game techniques.
That implies that mastering the parry is a critical component of its skill set. Stranger of Paradise has a variety of parry methods that you may use according on your current profession or skill level. Our article covers the game’s global parry system as well as job- and weapon-specific parry techniques.
Parries are universal.
Every profession and weapon type are covered by the universal parry systems. They’ll be your main fallbacks as you play with the game’s complex employment structure. Blocking just as an attack is about to hit using L1 on PlayStation or the left bumper on Xbox just as an attack is about to hit exposes the adversary up for a follow-up strike, just like in any other game. It doesn’t matter what weapon you’re using for this to function.
Although the Soul Shield is most often linked with the instant item mechanism, it may also be used to parry standard blockable blows, but at a considerably higher risk. Any blow that does not flash the name of a move above the enemy’s head is considered a normal, blockable assault. Your break gauge is depleted when you summon the Soul Shield using the circle button on PlayStation or the B button on Xbox. You won’t be able to act until the break gauge rebounds if you underestimate the time of a strike.
Parries for certain jobs and weapons
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With Parries are universal. out of the way, it’s time to dig into some of the more specific parry systems unique to certain jobs and weapons.
The Swordfighter’s Interception ability is the simplest of them. Any unblocked strike will result in a counter without causing any damage. Although each Interception use normally just requires one counter or parry, Interception Mastery may be obtained via the Swordfighter’s profession tree. When employing the Soul Shield without disabling Interception, we get the same outcome, essentially enabling two counters per activation.
Any profession that can utilize a mace, such as different Mages and Monks, may complete a combination by pressing back on the left stick while hitting. This opens a very short window of opportunity within which any assault may be countered. A blue flash indicates the presence of this window.
Greatswords have its own parry method as well. You may block while charging a conventional greatsword swing, which activates a more forgiving parry than the mace’s counterattack or even the basic parry. You may retaliate by using the standard strike shortly thereafter, as intended. Of course, since you have to charge an attack beforehand, you won’t be able to cancel it at any point. It does, however, assist with unexpected strikes during a wind-up.
The parry mechanism on katanas is the most complex. If you’re a Ronin, Warrior, or Samurai, holding down the regular attack button puts you in the Senshin Stance as long as the katana is equipped. During Senshin Stance, a standard attack with the right timing launches a parry that renders you invulnerable while allowing you to respond with a barrage of strikes. Only experienced action players should use this approach, since the setup and timing make it the most difficult of the game’s parry methods to master.